Board and counter Wargame (1977). Simulations Publications Inc (SPI). Designed by Irad Hardy, Redmond Simonsen.
After the Holocaust is an unusual Wargame in which victory depends as much on cooperation as competition. The setting is the US twenty years after a devastating nuclear war; players adopt the roles of various factions expanding across the continent, with the aim of reconstructing the nation. The emphasis is on economic rather than military simulation, with success dependent on the size of an area under a player's control at the end of a game and the well being of its population. Thus participants must spend much of their time trading with other players and (as in a God Game) developing the technology and running the economy of their own faction, while subverting neighbouring states and indulging in occasional military adventures. The resulting game is notably complex, but represents an interesting and largely unexplored path in board and counter Wargame design. [NT]
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