Search SFE    Search EoF

  Omit cross-reference entries  

Risk 2210 AD

Entry updated 10 April 2015. Tagged: Game.

Board Game (2001). Avalon Hill (AH). Designed by Craig Van Ness, Rob Daviau.

Risk 2210 is an excellent example of a game that is easy to learn and hard to master. The rules are a variant of those in Risk (1957 Miro as La Conquete de Monde) designed by Albert Lamorisse, a highly abstract representation of the Napoleonic wars which encourages the formation of rapidly shifting alliances between players. In Risk 2210's future world, the original game's infantry, cavalry and artillery are replaced by war Robots, and the territories available for conquest are extended to undersea colonies (see Under the Sea) and the Moon. The other major changes to the gameplay are the addition of energy as a resource that must be expended to bring specialized "commander" units into play, and the existence of those units and "command cards", which allow players to perform unique actions such as concealing their armies and making nuclear attacks. The cards and commanders make the game far more fluid than the original Risk; no position is impregnable, and no strategy is optimal.

Related works: Four expansions have been produced, all designed by Mike Gills: Risk 2210 A.D. Frontline: Season One: Mars (2004 AH), which adds new maps for Mars; Risk 2210 A.D. Frontline: Season Two: Tech Commander (2004 AH), which includes a new commander unit and command cards; Risk 2210 A.D. Frontline: Season Three: Factions (2004 AH), which incorporates rules for groups with special abilities, and Risk 2210 A.D. Frontline: Season Four: Invasion of the Giant Amoebas (2004 AH), which represents an alien invasion. All four expansions were released as awards in Risk 2210 tournaments rather than being offered for commercial sale. [NT]

previous versions of this entry



x
This website uses cookies.  More information here. Accept Cookies