(1953- ) US writer whose first works were nautical tales as by Jon Williams, beginning with The Privateer (1981), non of them fantastic. He began to publish sf with Ambassador of Progress (1984), an unexceptional novel in which a female agent whose mission is to revive civilization makes contact with an abandoned, semi-feudal colony planet. Knight Moves (1985) describes the attempts of an immensely powerful Immortal and his old friends and enemies to discover a technique of Matter Transmission (in fact Teleportation) in order to repopulate an almost abandoned Earth with fantastic creatures – centaurs developed via Genetic Engineering in imitation of Mythology – all in a style reminiscent of the early Roger Zelazny. But it was with the appearance of Cyberpunk that Williams seemed to have found his true voice as a writer. In the Hardwired sequence – Hardwired (1986), "Video Star" (July 1986 Asimov's) and other tales, Voice of the Whirlwind (1987) and Solip:System (1989 chap) – he displayed a fascination with intensely detailed surfaces, biologically invasive gadgetry, and the effects of powerful corporations and rapidly changing technology on (romanticized) social outsiders. The first tale, in which underdogs of a repressed Earth rebel against dominant orbital corporations (see Space Habitats) – proved sufficiently popular to spawn a Role Playing Game based on it, despite the unlikelihood of much of its plot; the game is presented in Hardwired: The Sourcebook (1989 chap). In the rather better second tale the Clone of an alienated one-time corporate soldier, brought to life on the original's death, hunts for clues to that first demise in a narrative richly informed by Zen and speculations on the nature of Identity.
The Maijstral sequence – The Crown Jewels (1987) and House of Shards (1988) – comprises two "divertimenti" featuring the adventures of a Raffles-like burglar in a cod-Oriental future human culture heavily influenced by Aliens to whom style is sacred. Later series include the Metropolitan sequence comprising Metropolitan (1996) and City on Fire (1997), complicatedly depicts the domino effects on a world-wide Dystopian City of a Power Source whose effects, described in Science Fantasy terms involving Magic, may be severe; the tale is set, perhaps on Earth, in the Far Future. The Dread Empire's Fall sequence – comprising The Praxis: Dread Empire's Fall 1 (2002), The Sundering: Dread Empire's Fall 2 (2003) and Conventions of War: Book Three of Dread Empire's Fall (2005) – describes the fall of an Alien Galactic Empire in at times melodramatic terms, much of the action being realized through Hero figures. The Dagmar Shaw sequence of Near Future noir thrillers beginning with This Is Not a Game (2009) follows the rocky career of a Games designer and others through a Media Landscape very similar to that obtaining in the real world.
Over the same period, Williams continued to produce effective singletons, including the Cyberpunk-inflected Angel Station (1989), in which family groups of interstellar traders both fight to survive as major corporations squeeze down their markets, and also betray each other for the chance to deal with a newly discovered Alien race. In the tautly told Days of Atonement (1991) Williams moved to a Near-Future America where a macho small-town sheriff struggles with the physics needed to understand an apparent outbreak of bodily resurrections at the nearby Advanced Technological Laboratories. Aristoi (1992) goes in the other direction, into a Far-Future venue once again evocative of Zelazny and dominated by the titular Posthumans. The Rift (1999) is a Near FutureDisaster tale set along the Mississippi River; the young protagonist survives a great earthquake, escapes downriver with a black friend – there are clear analogies to Mark Twain's Huckleberry Finn (1884) throughout – and encounters a series of exemplary societies, as does Huck: but none of them truly viable in the changed world we have inherited. Implied Spaces (2009) traverses a variety of Pocket Universes created by Posthumans in the deep future as its Secret Master protagonist grapples flourishingly with ornate crises.
Facets (coll 1990) assembles most of his early short fiction; later work appears in Frankensteins and Foreign Devils (coll 1998) and The Green Leopard Plague and Other Stories (coll 2010). Wall, Stone, Craft (1993 chap), a novella, ingeniously posits an Alternate History in which Lord Byron, unhampered by a club foot, becomes one of the heroes of Waterloo, and subsequently interacts with Mary Wollstonecraft Shelley, here powerfully imagined, so that Frankenstein (1818), and all of sf to come, is inevitably created. The Alternate History story "Foreign Devils" (January 1996 Asimov's), in which nineteenth-century China is attacked by H G Wells's Martians, won a short-form Sidewise Award; The Green Leopard Plague (October/November 2003 Asimov's; 2004 ebook), which received a Nebula award as best novella, describes the Utopian long-term effects of a Genetic Engineering virus which allows humans to photosynthesize their food. The Boolean Gate (2012), a novella based on the historical friendship between Mark Twain and Nicholas Tesla in New York, assumes the possible truth of the latter's claim to have communicated with Aliens.
Ingenious and energetic and knowing, Williams seems very much at home with the mature Genre SF of the 1980s and the following decades, though his versatility may have hampered his sales in an increasingly brand-conscious market. He clearly wishes to please his varied audiences; he is, at the same, time, a strong author of challenging fictions. [NT/JC]
see also: Alternate Reality Game; Antimatter; Cyberpunk [game]; Cyborgs; Dimensions; Ex Machina; Spore; Wild Cards.
Walter Jon Williams
born Duluth, Minnesota: 2 October 1953
- Metropolitan (New York: HarperPrism, 1995) [Metropolitan: hb/Phil Heffernan]
- City on Fire (New York: HarperPrism, 1997) [Metropolitan: hb/Phil Heffernan and Tim White]
Star Wars: The New Jedi Order
Dread Empire's Fall
- The Praxis (London: Earthlight, 2002) [Dread Empire's Fall: hb/]
- The Sundering (London: Earthlight, 2002) [Dread Empire's Fall: hb/Bob Warner]
- Conventions of War (London: Simon and Schuster, 2005) [Dread Empire's Fall: pb/Bob Warner]
- Ambassador of Progress (New York: Tor, 1984) [pb/Alan Gutierrez]
- Knight Moves (New York: Tor, 1984) [pb/Stephen Hickman]
- Angel Station (New York: Tor, 1989) [hb/Luis Royo]
- Elegy for Angels and Dogs (New York: Tor, 1990) [dos: a Sequel by Another Hand to Roger Zelazny's The Graveyard Heart, which first appeared March 1964 Fantastic and is also included: pb/Bob Eggleton]
- Days of Atonement (New York: Tor, 1991) [hb/Martin Andrews]
- Aristoi (New York: Tor, 1992) [hb/Jim Burns]
- The Rift (New York: HarperPrism, 1999) as Walter J Williams [hb/John Berkey]
- Implied Spaces (San Francisco, California: Night Shade Books, 2009) [hb/Don Dos Santos]
collections and stories
- Facets (New York: Tor, 1990) [coll: hb/Rodney Matthews]
- Dinosaurs (Eugene, Oregon: Pulphouse Publishing, 1991) [story: chap: pb/George Barr]
- Wall, Stone, Craft (Eugene, Oregon: Axolotl Press, 1993) [chap: hb/Harry O Morris]
- Frankensteins and Foreign Devils (Framingham, Massachusetts: NESFA Press, 1998) [coll: hb/Omar Rayyan]
- The Green Leopard Plague (San Francisco, California: Night Shade Books, 2009) [novella: ebook: first appeared October-November 2003 Asimov's: na/]
- The Boolean Gate (Burton, Michigan: Subterranean Press, 2012) [novella: hb/J K Potter]
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